Step into Another World: Experience VR (Virtual Reality) at the Library

Financial support from the BCLS Foundation expands access to virtual reality technology

Imagine traveling the world, exploring the ocean, or playing an immersive game — all without leaving the library. At the Burlington County Library, you can. Thanks to a financial donation from the BCLS Foundation — a charitable organization dedicated to supporting and shaping the county library system—BCLS has significantly expanded its virtual reality (VR) offerings. With four headsets available and a growing collection of apps, customers can explore cutting-edge sensory technology in a welcoming, low-pressure environment, making immersive experiences more accessible than ever.

No Appointments Needed

Originally launched as a series of scheduled events in early 2025, the VR program – currently offered only at the BCL branch in Westampton – has evolved into flexible, drop-in sessions. Now, customers can stop by during designated times, step into a 5-by-5-foot VR station and start exploring. No library cards are required; participants simply sign a VR policy form and can jump right in.

“We really want people to see the library as a space that they can come into without it feeling daunting,” said Paul Montanez, the emerging technology librarian who helped launch the program after joining BCLS in 2023.

Even if you’re unfamiliar with VR, Montanez explained, the program is designed to support all experience levels. During each session, staff use dedicated iPads to stay connected with participants and provide real-time guidance. “If anybody is hesitant about trying the technology, we guide them in a healthy way,” Montanez said. “We encourage people to just explore.”

The program has already attracted a wide range of users – including seniors – many of whom are trying VR for the first time.

Travel the World – Or Try Something New

Montanez said that one of the most popular experiences is Wander, which uses satellite imagery to let users explore locations around the globe. In one recent session, a participant traveled the world in under two hours. Another couple revisited their hometown in another country – an experience that was both personal and powerful.

For those looking for something more interactive, the library offers a variety of VR games and experiences, including: Beat Saber (a fast-paced rhythm game and Montanez’s personal favorite), National Geographic Explore, Nature Treks, Ocean Rift and Clash of Chefs. Introductory experiences such as First Steps for Quest 2 and Oculus First Contact ease new users in with tutorials and demos before they delve deeper.

And soon there will be even more ways to create, play and explore; new titles expected to be available at upcoming sessions include Painting, Premium Bowling and House of DaVinci.

More Than Technology – A Reason to Come Back to the Library

For Montanez, the impact of the program goes beyond the innovation itself. “I love being able to connect people with the technology,” he said. Library Director Ranjna Das said the VR program is part of a broader effort to expand technology education at BCLS, complementing classes in basic computing, Microsoft Word and AI (artificial intelligence). “Together, these offerings help customers build confidence with technology at every level.”

Looking Ahead

"The future of VR at the library is just getting started," Das added. The program will soon expand to the Pemberton Library, with plans to expand technology-enabled programs to all locations. For now, adult customers are invited to drop in, try something new and see where VR technology can take them. “We truly appreciate the foundation’s support, which makes these opportunities possible for our community.”